Showing posts with label humor. Show all posts
Showing posts with label humor. Show all posts

Monday, October 15, 2012

Ten Awesome Comedians Most People Have Never Heard Of



I've long been a huge fan of stand-up comedy. The other night, after a really good Patton Oswalt live show, the friends I went with asked me if I could recommend anyone else to check out. My answer was a long, long list. They asked me to write it up as an e-mail. Then I remembered that I have a blog that needs filling with fresh content!

Man, but I love Content.

So. Stand-up comedy. It is a huge and varied field. If you're the sort of person that likes to split up a huge, varied field into two arbitrary chunks, and yes, I am that sort of person, stand-up comedy can be split in two arbitrary chunks.

The first chunk is big, mainstream comedy. Larry the Cable Guy. Bill Engvall. Jeff Dunham. Jeff Foxworthy. Dane Cook. Jay Leno. Mainstream comedy tends to be fairly unchallenging stuff, such as observations about the differences between the sexes (or the races, or the sexual orientations). I am a contemptible big-city latte-swilling elitist, so I don't know much about such things.

The second chunk is alternative comedy. A bunch of weedy little nerds, playing smaller halls full of people you'd probably want to beat up to take their lunch money. People like me. Comics in this arbitrary chunk tend to me more odd and experimental, with surreal or character-based humor, weird delivery, lots of unpredictability, and occasional jaunts into the dramatic, the disturbing, and the painfully offensive. They tend to be liberal, but not always. Odds are, you haven't heard of a lot of the comics on this page, which is why I’m writing this. I love recommending things.

Here's some funny stuff. Assume the links are not safe for work or children. I'll give a few intro pieces and then, if something really tickles you, a recommendation for where to go from there. This may involve spending money. Please spend money. A lot of these folks, talented as they are, don't make a lot.

Disclaimer For Touchy, Angry Internet People (If you are basically sane and sensible, ignore this section.)

Some of the things I link to here are really offensive to right-thinking peoples. I do not endorse the contents of the linked videos. Of course. I don't care for some comics I linked to, but I mentioned them because they belong in a survey of the field. If you don't like one of these people or I don't mention someone you love, you should get really REALLY angry at me. Finally, I've only mentioned comics who are alive and actively working, because this is a vibrant and active art form. (Sorry, Patrice O'Neal, Mitch Hedberg, and George Carlin fans.) All I wanted to do was post a bunch of funny YouTube links and waste your afternoon. Why are you so angry?

OK. Seatbelts on? Then here we go.


1. Patton Oswalt

The great gateway drug to alt-comedy, a tireless genius, one of the funniest people alive, and the voice of the Remy the rat in Ratatouille.   You want to know whether this brand of comedy is for you? Then listen to this, his famed steak house routine. If that goes down easy, his Sky Cake (his awesome deconstruction of religion) and KFC Famous Bowls routines are terrific.

Want More? - Oh, there's a lot of it. His Werewolves & Lollipops album is fantastic, and all of it is on YouTube. Or you could, you know, spend money.

2. Louis C.K.

I shouldn't be putting this guy at #2. Patton is #1 because he's my sentimental favorite, but Louis has been on fire for the last few years. His TV show on FX is mind-bending and terrific, and his last two comedy albums are as good as any ever created.

The big gateway for him is this viral video about how "everything is amazing right now and nobody is happy." Or this incredibly dirty and hilarious portrait from a crumbling marriage.

Want More? - Get his albums Chewed Up and Hilarious. They are as good as this stuff gets.


3. Paul F. Tompkins

It didn't get long to get to the obscure folks here. Paul F. Tompkins alternates between comedy and storytelling, and he's terrific. My personal favorite routine is his decisive answer to the eternal question: What's better ... Cake or Pie? And this hilarious routine about his mother's conversion to atheism before she died is a perfect example of the weird edginess of alt-comedy.

Want More? - His album Freak Wharf is a delight. On the free end, his HBO special Driven To Drink is on YouTube, and it's a great example of the storytelling end of his work.


4. Maria Bamford

Her specialty is playing different characters with wildly varied voices, and she is as good at is as they get. Patton Oswalt described her as an alien who came to Earth to tell racist jokes about humans. She is very good recorded but far better live, where you can see how she uses her face and body.

To get a good look, go to YouTube and watch the Maria Bamford Show, a 20 part series of short films showing off many of her best bits and characters.

Want More? - Her album Unwanted Thoughts Syndrome is very good, but it loses something from not being able to see her. Go. Spend money!

5. Amy Schumer

Foul-mouthed, profane, and hilarious. She is coming up so fast that she should almost be considered mainstream at this point, and very good. She is not unlike Sarah Silverman, a comparison that is probably starting to annoy her greatly. She first gained a lot of attention for her routine on a Comedy Central roast, and her recent special is on teh YouTubez.

Want More? - Buy her album Cutting and play it for your grandmother.

6. Aziz Ansari

Reasonably well known for his roles on Funny People and Parks & Recreation. His bits on Craigslist and bedsheets are great examples of his awesome nerdy hostility.

Want More? - Intimate Moments From a Sensual Evening is a great album. You can get his newer special, Dangerously Delicious, on his site for five bucks. Worth it.

7. Eliza Skinner

You haven't heard of her. I just picked her as an example of the countless insanely talented people toiling in show business, producing awesome stuff in the hope of breaking big. It makes me angry that she isn't rich, but Hollywood is a merciless place. Her videos are fantastic.

Want More? - So do I! Will someone please give this woman a multi-million dollar development deal?

8 & 9. Garfunkle and Oates

A comedy music duo based in L.A. I've linked to their videos on this blog before. They are one of the best examples I can think of how YouTube can help someone get the fame and career they deserve. Their YouTube channel can murder an afternoon. These three are my personal favorites. They tour, and they're a lot of fun live.

Want More? - Their albums All Over Your Face and Slippery When Moist are on iTunes!

10. Kyle Kinane

Kyle Kinane is a bitter, angry misanthrope on stage, which is already funny. That he can be so angry while saying things that are perfectly reasonable and true makes him excellent. For example,here are his routines on Trader Joe's or insomnia.

Want More? - His album, Death of the Party, is super-solid.

And Others

There's so much good stuff out there. Some examples, in no particular order ...

Eddie Pepitone. Tig Notaro. Donald Glover. Brian Posehn. David Cross. Zach Galifanakis. (Now more of a movie star.) Dana Gould. (This routine is killer.) Nick Swardson. Sarah Silverman. Doug Benson, king of the stoner comics. And, of course, the legendary Margaret Cho.

It's a varied field. If you don't like one (Sarah Silverman can be incredibly polarizing, for example), you might like another. But if you put any of those names into YouTube, something will pop up that is worth your time. If I didn't mention someone awesome, tell me about them in the comments!

And go to live shows! They're great. They make money for people who deserve money. And it'll get you out of the house. Don't forget to tip your server.

Wednesday, August 8, 2012

A Couple of Cheap Shots at Big Movies. Because I'm So Smart.

I just went to see the new Batman movie, which was so long that I am still watching it. It's about a guy named Bane with a weird accent and a bunch of issues, who is only defeated when the good guys finally manage to figure out his secret weakness. (Spoiler: It's bullets.)

Since it's a Big Hollywood Movie, it was preceded by trailers for all the other upcoming Big Hollywood Movies. Two of them attracted my notice ...


Jack Reacher (Trailer here. It is worth watching, as this movie will be genuinely terrible.)

This is about a violent gun guy who goes on adventures and beats people up and "doesn't care about proof, doesn't care about the law. He only cares about what's right." Which all sounds great until you find out he's Tom Cruise.

I'm sorry, but is there one single person here on God's Green Earth (besides Tom Cruise) who thinks it's a good idea to give Tom Cruise arbitrary power over anything bigger than a Hot Dog On a Stick franchise?

"Remember, you wanted this."

NO! I REALLY DIDN'T!



The Hobbit (Trailer here. Watch it before they split it into three parts.)

I can't say much about the upcoming Hobbit movies, though I hear the the novelization of the film by J.R.R.R. Tolkineinin is above average. I know that the world created in the prequels by Peter Jackson is an interesting one, though overly dependent on tired fantasy tropes.

I do, however, have some qualms with the decision to split the book up into three (THREE!) movies. I'm sorry, but you cannot do this with any book whose big, dramatic high point is a RIDDLE CONTEST.

Seriously, when I was a kid, they could wrap this crap up in 77 minutes, and that version even found time to put in Tom Bombadil.

I was really looking forward to it until I saw this trailer, with its wacky dwarves, interminable pacing, and refreshing lack of action or incident. Three movies? Dear God. This adaption will be so long that I'm already watching it.

Thursday, August 2, 2012

OH GOD MY FACE MY HORRIBLE HORRIBLE FACE


There was one more thing I wanted to say about Mass Effect (to accompany my earlier articles on the title). After heavy play of the second and third games in the series, I want to propose a rule to all game designers from now until forever ...

It is OK to make the player's character look ugly and twisted, as long as it is in a cute, cartoonish way. It is not OK to make the main character actively horrifying and painful to look at.

I think this is a reasonable rule of thumb. If you're going to expect someone to spend 40 hours in your fantasy world, you don't want them going "GAHHHH!!!" every time they look at the screen.

Why do I bring it up?

Well, in Mass Effect, the main spectrum for your character's moral choices is between Paragon (nice, lawful good, goody-two-shoes) and Renegade (harsh, Bad Cop, Patton-type). Note that this is not Good vs. Evil! You're always good. It's just whether you are nice-good or cranky-good.

But there is a key difference between the two paths. If you are a Paragon, you stick with the nice, normal face you made in character creation. However, if you choose the Renegade dialogue options, your face will look like this ...




AHHHH! GHHAHHHH! WTF!?!?!?

That's right. When playing Mass Effect, you better be as polite to as many people as you can, if you don't want to look like a hideous mutant leperzombie whose face is peeling off in glowing sheets.

(Note that, in both Mass Effect 2 and 3, you can spend resources to remove the leperface effect. While BioWare likes to pretend it treats both moral choices equally, this sort of gives the game away. They are actively punishing you for being rude. If you doubt this, remember: A Paragon player can't spend resources to get the zombie look. It only works the other way 'round.)

Mass Effect is known for its in-game romances. Halfway through Mass Effect 3, for example, your hot, easy secretary comes to your quarters to use your shower and totally tries to bang you. (Warning: The previous sentence contained a spoiler!) Bioware, please please please, in future games make it so I don't feel sorry for anyone trying to sleep with my character. When she makes her move, I, as a player, don't want be saying:

"What are you DOING? Haven't you looked at me? Haven't you seen my FACE? Sure, I have a working shower! Now run! RUN! I'M A MONSTERRRRR!"

Look. These things are basically adolescent wish fulfillment. I don't need to have a really gross face in my fantasy world. I've had enough of that in my actual physical adolescent life, thanks.

Tuesday, June 26, 2012

Quick Book Thought, Apropos Of Nothing

Have you ever noticed that there are some books that, when you carry them around, make people want to start conversations with you?


(The Stand was a big one for this. Also, The Man in the High Castle.) 


Why do I bring it up? 


Because I just started A Game of Thrones.

Thursday, February 16, 2012

My Life's Tour Through Dungeons & Dragons, Part 2.



(This is the second part of my tour through all the editions of Dungeons & Dragons I have played. The first part can be found here.)

After many years of playing Advanced Dungeons & Dragons, the unthinkable happened. A whole new version came out. Everything was different. Our minds were truly blow. "Remake all of D&D? Is that even possible?"

Turns out, it was.

Second Edition (1989)

Second Edition took fifteen years of hard-earned design experience with RPGs and used it to round off all of the rough edges in the system. It still basically played like First Edition, but with less insanity. A wimpy giant spider could no longer instantly kill you with poison. Undead didn't drain levels permanently. Freshly minted wizards could now cast an amazing TWO spells per day. That's twice as many as before!!!

However, the combat system was still very vague. If you had someone in your group who had never played before, you could give them a Fighter to play. All they had to do in combat was pick up their figurine, plop it down next to a monster, and roll a die to attack. If the dungeon master said they hit, they picked up a different die, rolled it, and said the amount of damage. And that was it.

It is this potential simplicity (playing other classes was more complicated) that I miss most about the old game. There was a simple way to play. There isn't one anymore. Considering D&D was mainly played by groups of friends getting together for a relaxing evening, perhaps with a drink or two, this is an enormous loss.

I'm going to make an Official Proclamation now:

If a new edition of Dungeons & Dragons doesn't have an option which enables it to be easily played by a moderately inebriated person who isn't good at math, it is a failure.

Second Edition was, while still flawed, my favorite version. Then Designers got their hands on it and started, you know, Designing. God help us.

Third Edition (2000)

Never played it. Too busy with babies.

Version 3.5 (2003)

Never played it. Also, Point Five? It's enough of a change to buy new books, but not enough to be a full upgrade? Isn't that a little fishy?

Fourth Edition (aka 4E, 2008)

And then, after an absence of over a decade, I returned to D&D, only to find that the universe has completely changed. People say that Fourth Edition is trying to copy World of Warcraft, but, to be honest, I don't see it. I really don't. Instead, it feels like the hardcore wargames I played way back when I started gaming. With all the good and bad that comes with it.

It's very detailed and tactical. Everything has been formalized. Nothing is left to chance. Every movement, every action, even the act of role-playing, has been codified and given its own rule-set. It's Dungeons and Dragons and Control Freaks.

Old gamers have a reputation for only loving the version of D&D they grew up with and hating everything else, but I went into 4E determined to enjoy it. I played in a single campaign of it for over a year and had really quite a lot of fun. Dense rules? Piles of cards and abilities to keep track of? Tons of algebra? My brain was made to handle this stuff. It was great. For a while.

But if I had to come up with one word to describe the rules of 4E, it would be "undisciplined." Sure, it's a solid system, and every little thing is covered in the rules. However, there is too much going on for people to actually keep track of what is going on. The longer you play, the more cards pile up. The more abilities accumulate. The more things you have to keep track of with every single attack and damage roll.

Every single action seems to result in an effect like, "Everyone gets +1 to hit to attack the target next round, if they attack with a missile weapon, and the target is bloodied, and it is Tuesday." It gets maddening.

The last night of the campaign I played in, we were seventh level. At that point, we had three people keeping track of the state of play. The dungeon master took care of the monster actions. I kept track of initiative and effects on players. Another player kept track of effects on monsters. And even with three adult, lifelong gamers riding herd on the game, we STILL forgot stuff. All the time. Then we quit.

And teaching regular humans to play this stuff? Forget it!

I know there are many who will virulently disagree with this analysis, for whom 4E is the One True D&D. And, before you tear me apart in the comments, I will only say this. 4E has only been out a little over three years, and they have already announced another complete redesign. Don't say it's just for money ... They could make a mint releasing expansions, dungeons, campaign settings, etc. I think that already tearing everything up and starting over is a de facto admission that the design just wasn't working.

A Brief Aside and Unwanted Design Advice

A friend of mine was applying for a marketing job as Wizards of the Coast. To help her prepare, I ran a one night 4E game for her and her friends. I DM'ed a game for six women, as my daughters watched and wished they could play. It was the dream of a lifetime, come true.

However, these women were, while bright, social, and eager, not lifelong gamer nerds. Trying to teach them D&D was a fascinating experience. Based on what we went through, here is my one piece of unasked-for advice for the team designing Fifth Edition:

Whenever you write a new rule, picture a young man trying to explain it to his willing but non-gamer girlfriend, whom he has finally convinced to try out his hobby. Hell, try to explain the rule to one of your parents. If the most likely result is a confused look and glazed-over stare, just make the damn thing simpler already.

I can't say it's possible to make D&D a more mainstream hobby again. It may not be. But, if it is possible, this is the path.

What I Want, For Anyone Who Cares

For me, D&D is a chance to sit around with friends, toss back some Maker's Mark, shoot the breeze, and occasionally bounce dice and kill some bad guys. It's a social game. The more time you spend re-explaining rules and poring through huge books to try to figure out if you can charge on a triggered action, the less time you spend just relaxing with your friends.

So, kids, if you ever wonder why old folks get all nostalgic for the old rule sets, it's because, as crude and poorly designed as they were (and don't get me started on the art), they were aiming at a specific sort of play experience (loose, fast, casual), and they delivered it.

I want to teach my kids how to play D&D. I could teach them how to play Second Edition. 4E, not a chance. That makes me genuinely sad.

In ten years, when I actually have time to play again, I'm really looking forward to seeing what Eighth Edition looks like. It'll be fascinating. And, if it doesn't work for me, I still have all my old books in the basement, waiting for the End Times.

Friday, February 10, 2012

Four Things To End the Week.



One.

I have a big article about the indie games biz up on Gamasutra. I'm quite happy with how it turned out. Enjoy!

Two.

Everyone all justifiably atwitter about how Tim Schafer raised upwards of one million dollars on Kickstarter to make a new adventure game. It's a great proof-of-concept for the whole publicly funded game thing. If Tim Schafer couldn't pull in some coin to make an adventure game, nothing else has a chance.

I think it's brilliant, and it ties well into what I said in my Gamasutra article. The secret power of indie devs is to exploit underserved niches. Expect other Kickstarter-funded games in future. I only hope the results match the expectations.

Three.

Heaven forbid that I should be thought to criticize Notch or Minecraft. (I won't even point out that the whole end boss/enchantment/potion/combat system is taking the game in entirely the wrong direction to please exactly the wrong group of people.)

But, about this.

Hey, I wouldn't presume to give them advice. But, after I make my 30 million dollars, I'm not going to rely on Anonymous to finish my games for me. Just sayin'.

Four.

Every once in a while, I read someone's critique of OK Go as a band, focusing on the fact that they basically fine and only have one decent single. (Don't click that link. You've seen it already.) But that misses the point. They aren't a band. They're much more interesting than that. They're a meme-generation factory, and really good at it.

So here is my legally mandated one link a year to an OK Go video. Yeah, like you have something better to do with three minutes and fifty-four seconds.

Look for my next link to them in roughly fifteen months, when they play some pleasant and non-threatening power pop by shooting kittens out of a cannon into steel drums, or whatever.

Wednesday, February 8, 2012

My Life's Tour Through Dungeons & Dragons, Part 1.



I will never, ever forget that day in fourth grade. It was recess, and, as all the other kids ran outside to play, a few of the boys pulled out sheets of paper, some odd-looking dice, and a thin blue book with a dragon on the cover. I asked what they were playing. Something called Dungeons & Dragons. I asked if they would teach me. They said yes.

It was at that moment, to borrow a phrase from Stephen King, that I put my hands on the lever of my destiny and began to push.

(You may expect a self-deprecating joke at this point, something about how I played it until I discovered girls, or something like that. If you expect any signs of shame in my D&D obsession, you have come to the wrong damn blog. And I only dated girls who enjoyed playing the game with me, thank you very much.)

I almost never play tabletop RPGs anymore. I would like to, and my friends have been nagging me to run a game for years. But adult life, especially when you are a parent, is merciless. Happily, I will someday be retired, and then I can run all the campaigns I want for any D&D fans who are still alive.

The recent announcement that they were starting work on 5th edition D&D made me think back happily on all the different flavors of the game along the way. Come! Join me on a little tour through Back In the Day ...

Dungeons & Dragons (White Box Edition, 1974)

Never played it, as I was practically an embryo. I have read the rules, though, and they read like they were dictated during a fever dream.

First Edition (1977)

Which is to say, Advanced Dungeons & Dragons, as opposed to the Basic Set, or the Expert set. Things got a little confused back then.

Old people like me look back with great nostalgia on early D&D. This is the version I've spent the most hours playing, and remembering how exciting and new it was tends to make us forget the problems the game had.

Enormous, epic problems, caused by the fact that its creators didn't have decades of RPG design to draw from. Don't be fooled by the mutterings of the grognards. First Edition was only playable with piles of house rules and plenty of spit and duct tape. Everything about it was rough.

What was wrong? Where to begin… how about that new wizard characters (called "magic users," in a glorious lack of poetry) could only cast one spell a day. These players spent the rest of their time running to the store to get chips and Coke for the kids who were actually doing things.

Or how, when a poisonous monster bit you, you had to roll a high number or your character just died. What? You rolled a 7 instead of a 12? That's it for you. It must suck to be such a terrible player.

Or how most undead, when they hit you, drained your levels away permanently. It was as dreadful as it sounds.

It was, in gamer-speak, super hardcore. And you know something? Sometimes I miss it. You were genuinely scared of monsters back in those days. It was exciting. And, now that I think about it, characters should die more often. It makes things more exciting, and you get to try lots of different classes.

In the end, after years of play and feedback, it was clear that much had been learned and that the rules should lead to a lot more fun. Thus, Second Edition.

(To be continued in the next post.)

Tuesday, January 31, 2012

Many Thoughts On Skyrim.




With about fifty hours in, I've completed about as much of Elder Scrolls V: Skyrim (on the 360) as I'm likely to. It's been a great break from fixing bugs in our upcoming games. Skyrim is more fun that iOS development. You heard it here first.

I've done the main quest plus whatever side quests were interesting or insane enough to attract my interest. I don't want to write a full review because it would be entirely redundant. Everyone already knows it's an excellent game.

Instead, I wanted to say a few quick things about what worked (or sometimes didn't) in Skyrim.

The Quest Writing

For a game this size, with multiple quest chains long and involved enough to feel like full games in themselves, uneven writing is to be expected. Some of the major quests were, indeed, better than others in this regard.

I thought the best writing, going away, was in the Dark Brotherhood (assassin's guild) quest. It was over the top, deranged, and entirely fun. Alas, since players tend to shy away from the evil and deranged, most people won't get to enjoy this bit of concentrated insanity. It's a pity. In Skyrim, having a voice in your head telling you to kill people isn't a handicap. It's a career choice.

Sadly, I thought the least involving writing was in the main game quest, which was just another retelling of, "See that guy over there? He's evil. Kill that guy." Except, in this case, "that guy" is a dragon without much dialogue or presence in the story. The storyline would have been much more involving if the player were able to have more interaction with the main villain.

On the bright side, while the Empire and Rebel quest lines get a tad repetitive (with all those fort assaults), they also do a great job of depicting an epic struggle, full of sacrifices, risks, and hard choices. The bit where the Jarl of Whiterun tries to decide which side to support was really suspenseful and nicely done.

Selling Items

All fantasy RPGs have tedious inventory management and selling of stuff. It's just part of the genre. In recent years, designers have looked for ways to make the economic side of things go faster and eat up less precious play-time. The best example of this is in Torchlight you can have your pet dog take all your junk back to town and sell it for you.

Thank you! More killing, less realism!

But in Skyrim ... Look. If you want to have each shop only buy a limited range of items, fine. And if you want to have shops have a limited amount of gold, fine. And if you want to have stolen items only bought by one character, who doesn't have much money on hand and is well out of the way, fine. But having all three of these means that you hate me.

You might say, “Hey, they want a more realistic feeling world.” Fine. I get that. Just bear in mind that when someone says he played Skyrim for 60 hours, at least 20 of those were spent trying to find someone who will buy eleven pairs of elven boots.

(Yes, I know you can buy feats to change how this works. I prefer to spend my feats on the sort of combat skills that keep me from getting slaughtered the moment I try to ride to the next town, thank you.)

Killing Elves

You spend a lot of time in Skyrim killing elves. In this world, elves are obnoxious and ugly, and you kill them.

This is awesome.

The World Map

The roads in Skyrim are really nicely laid out. I spent just the right amount of time wandering around lost. In a big world like this, you want the player to get lost sometimes. It's a rare pleasure to have a game you can actually get lost in.

On the other hand, I've looked at a lot of maps in my life, and I've never seen one where the cartographer drew in the clouds. Having the in-game world map be a depiction of Skyrim as seen from space, clouds and all, is malicious. It really obscures where you can and can't go.

(Also, the printed map that comes with the game has inaccurate and incomplete roads, and the roads are the most important part of the map. Paper maps are awesome, but the developers should give them a once-over to make sure they’re accurate. This is just the sort of extra that gets people to buy instead of rent.)

Arrow In the Knee

I know I'm supposed to think the whole "Arrow in the knee" meme is overplayed. Sorry. Still cracks me up every time. Especially whenever a guard passive-aggressively says it to me as I run by.

Awesome Evilness

If you are ever in Markarth and some guy asks you to help investigate an abandoned house, do that quest. It's really, really, really evil and deranged. Its audacity should be rewarded with play. In fact, play through it in front of your loved ones. My wife watched me play it and, a few weeks later, she can almost make eye contact with me again.

It's a Great Game

OK. Done nitpicking. It's buggy, sprawling, uneven, and an entirely brilliant game experience. It overwhelms you with sheer size. You can't go for a horsey ride for five minutes without the game trying to distract you with some new cool thing. You can simply get lost in it.

After what seems like an endless parade of games where you mindlessly shoot/slash your way down a corridor, see a cutscene, and then are funneled down another corridor, Skyrim is a delight.

Friday, October 28, 2011

Three Funny Links. (And Our Sale Is Ending Soon.)

So I need to write a blog post to remind people that Spiderweb Software's Glorious October Carnage 10% Off Sale ends in just a few days. But I don't have one of my standard 1000 word infodumps ready. You see I've been busy lately trying to finish our next game and playing Catherine on my XBox. (Working title ... "I Have Serious Issues With Women: The Game.")

So I'm going to post links to three thinks I really liked. Because that's what blogs are best at.

1. An Old Short Story

There used to be a magazine called Dragon. It was ostensibly about tabletop role-playing games, but who are we kidding? It was about Dungeons and Dragons. This was back in the good old days when you could play D&D and relax and unwind and keep up with what was going on without a computer, four whiteboards, and a specially trained idiot savant. (If you ever wanted me to write a review of Fourth Edition Dungeons & Dragons, there it was.)

Every month, Dragon magazine also had a short story, for some reason. One of these stories has stuck with me because it was so amazingly prescient. It was about MUDs, but in the story they were weird free for alls and if you did the right thing you could earn game cash that converted to real money. It predicted the existence of Eve Online twenty years before the fact, and other SF writers are just now catching up with the crazy possibilities.

Someone just sent me a link to the story, so here it is:

Catacomb, by Henry Melton

Henry, if you ever end up here and see this, your work had a big, big influence on one particular misfit boy.

2. A New Video

So far, I've managed to avoid writing any blog articles on the subject of The Game Industry Might Maybe Have Woman Issues, Just a Little Bit. To anyone looking in from outside, this statement is about as controversial as saying that water is wet, but it still gets gamers really angry.

Anyway. IGN made some sort of online reality show thingy called The Next Game Boss. It's about indie game developers. That someone made a reality show (even a web one with a micro-budget) about people who want to do what I do is pretty fascinating. Not flattering, but fascinating. Because, um ... watch this cruelly edited selection of highlights from the first episode ...

Hey, Ladies! They're Still Single!

(It gets awesome one minute in.)

There are things I could say about this, but there's really nothing that can be added to perfection.

3. I Like Music

Everyone who knows me in real life is sick of hearing about Garfunkel & Oates. But you don't know me! So I can just drop a link or two.

They really broke big over the last year or so and are now making actual money (plus an HBO development deal). If you poke around on YouTube, you will find that these two have been working their asses off for years trying this and that before they broke big. They are a great example of a universal truth: It takes ten years to make an overnight success.

OK, that seems like enough content to justify a blog post. So. We're having a sale. It's over in a few days. Order one of our series on CD and you can totally get your Hanukkah shopping done early.

Thursday, August 4, 2011

I Love Being In the Future

I feel very fortunate to live in a time (or lasted long enough for this time to arrive) when Indie developers are actually valued and endeavors like iTunes and Steam and The Humble Indie Bundle exist to let some of us wet our toes in enormous, churning rivers of cash. It kind of blows me away, especially when I think about how thrilled I was (in a previous century) to earn a teeny trickle of money hawking my shareware on CompuServe.

But I feel even more lucky, when it comes down to it, to live in a time when I can read articles like this one.

Here is one choice sentence:

Meeroos, an extremely popular species of virtual, breedable animal in Second Life, are now starving, because griefers have been selling their owners unauthorized food, and Linden Lab accidentally shut them down *and* their legitimate food supplier.


It's stuff like this that, truly, puts a song in my heart and a skip in my step.

Thursday, April 28, 2011

Mixed Bag Of Fun

I have been putting the final touches on Avadon: The Black Fortress for Windows in the hope of releasing it next week. I have also been shepherding the game through beta-testing on the iPad. The rest of my time has been spent trying to convince myself that I'm not having a heart attack. Also, wishing they made office desks with hutches with space in the middle for a large iMac.

(Boy. It would be funny if I really did have a heart attack now. People would link to this blog post and go, "Wow! Irony!" in the same way everyone gets totally tickled to find the Facebook page of a recent mass-murderer. And remember, if I do die, and you pirate Avadon, I will then be able to totally haunt you and I'll be floating by the ceiling when you use the bathroom, making spooky noises.)


(I'm just sayin'.)

In the meantime, if you want to satisfy your cravings for hearing me discuss finer points of computer design in my weird voice, you should go here. It's a Podcast Interview for The Veteran Gamers, and it turned out OK. It should be worth your time, as I talk very quickly.

Finally, as I write this, the Playstation Network has been down for eight days. What's up with that? Networks go down. That's what they do. But eight days? Wow. Can you imagine the apocalypse of sleep-deprived horror going on at Sony now? Something crazy much be wrong.

Normally I wouldn't care, because most of my gaming is single-player, but my PS3 is my Netflix device. I can't watch Netflix on my XBox because the fans in that thing sound like a jet engine powering up. And Netflix on the Playstation requires PSN to work. Because everything about PSN has always been designed from a place of deep hate.

Wednesday, April 6, 2011

"Whom" Is Dumb.

This will be one of those blog posts where I go and court controversy. No, it won't be about software piracy. Something worse. I'm going to tempt the anger of grammar people.

I make my living as a writer. Sure, game design and programming are part of it, but the main selling point of my games has always been the stories. Each game I write has over one hundred thousand words, enough for a decently sized novel. That means that many young, impressionable minds have spent hours and hours reading my writing, being infected by my questionable grammar and unwholesome penchant for. Sentence fragments.

Thus, when I take the side of the Visigoths who want to simplify the rules of our language, I get to have a actual (if small) influence on how my young readers write, simply by being a bad example. It is a grim responsibility, and, at times, I must take a stand. I must use my awesome Role Model power to Make a Difference. Therefore, I must make this proclamation.

I will never use the word "whom" again. It's stupid.

Turning My Ignorance Into a Sacred Principle

Actually, I still have no idea exactly when to write whom and whomever and whomungous. I must have had bronchitis the day they covered that in school. (The same day they explained how to tell what syllable is accented and how relativity works.) So, for the sixteen years I've spent writing my million words and counting, I've never used "whom" properly unless prompted by proofreading beta testers. The rest of the time, I used "who" and "whoever."

And you know something? Hasn't done a bit of harm. Hasn't harmed comprehensibility at all. Hasn't earned me a single complaint from a customer in sixteen years. And, believe me, I get complaints about everything.

Don't get me wrong. Grammar has its place, and its rules should be obeyed. First, however, it is fair to evaluate those rules and see if they carry their freight. Does the effort to have the rule justify itself with better communication?

In this case, no. Everything "whom" does can be done with "who." This inefficiency offends my soul.

Also, using "whom" makes one sound really, really affected and twitlike. Which is not usually my goal. (Only sometimes.)

So I'm done with it.

But I Believe In Compromise.

I have to admit that the word "whom" sounds pretty nice. It's an elegant, cultured sounding word, the sort of word that might be used by Jane Austen or an Ent. I can see that some might be saddened by its loss.

Therefore, I propose this compromise: You can use the word "whom" when it would be correct, under the old, dead rules. In addition, you can use "whom" whenever you would say "who," or whenever it would sound good, or at any other point.

For example, by this new, simple, elegant rule, the following sentences are considered to be correct:

"Whom just fell into the wheat thresher?"

"You must be the hobbits whom are from the Shire?"

"Whom whom whom hello there whom whom whom whom whom."

Ahhhh. That Felt Kind Of Good.

I hope that all whom are reading this join me in my crusade against "whom." Being a Visigoth is really lots of fun. Give in.

And I wish upon all of you whom the same blessing I have been given: That, when you want to spend some time tearing down instead of building up, you also have access to at least a few young, impressionable minds. It's awesome. Whom.

Tuesday, March 22, 2011

Minecraft Makes Little Girls Cry.



I've been playing Minecraft a lot lately (when I'm not porting our newest game to Windows and iPad), and I will have several things to write about this truly fascinating game. For example, my nine year old daughter is addicted to it, and I thought her first experience with it was telling.

Here is a brief summary of my daughter's initial Minecraft session:

Starts game at spawn point.

Walks a long way from spawn point.

Builds most of a house.

Tries to make the roof of the house by placing a block of sand directly above her.

The block of sand falls onto her.

She suffocates.

She respawns at the start point.

She can't figure out where her house is.

She cries.

So what have we learned? First, that Minecraft is truly an educational game, punishing lack of foresight with an almost Eve-like intensity. It has much to teach about planning and forethought, and it delivers its lessons in the most painful way possible. Nothing educational can have value without the possibility of crushing failure.

Second, this would be a great bit of ad copy:

Minecraft - It makes little girls cry.

Third, after she went to bed, I logged in and spent a minute finding her house again. This made me a hero with a ludicrously small amount of effort. That justifies the twenty bucks spent on the game right there.

More to follow, once I figure out how to make a cake.

Friday, March 11, 2011

My Very Brief Review of Halo: Reach.


Every game should have jetpacks.

(Actually, maybe a little explanation. My wife and I play every Halo and Gears of War game together in co-op. It's happy-close-couple-relationship-time.)

(Sadly, the single-player components of Halo games have gotten painfully phoned in. The kick-ass set pieces of Halo 3 have degenerated into long, tedious sequences of interchangeable roads and warehouses.)

(But Halo: Reach has JETPACKS. And that is AWESOME. For the three minutes it lets you play with them.)

(Every mission in Halo: Reach should give you jetpacks. You should be able to boing-boing-boing all over the dang place.)

(Actually, what's more, every game should have jetpacks. Dragon Age. Minecraft. Farmville. Rock Band. EVERY game.)

(Tetris should have jetpacks.)

(Jetpacks.)

Friday, December 3, 2010

Red Dead: Redemption and My Failures As a Parent

Before I take a weekend-long break from writing Avadon to spend a weekend with the family in my favorite place in the world, I wanted to talk about my latest gaming obsession.

Red Dead: Redemption

Since I'm an enormous fan of Rockstar's violent, objectionable sandbox games, and the only person you will ever meet who actually played Grand Theft Auto IV all the way to the end, I'm surprised it took me so long to get around to playing this. It's Grand Theft Auto, but in the old west. So instead of stealing cars, you steal stagecoaches! Instead of killing hundreds of Mexicans in fake L.A., you kill them in real Mexico!

What was more surprising, though in retrospect it should not have been, was how instantly attached my eight year old daughter became to the game the moment she caught an unlucky glimpse of me playing it. Of course, it makes perfect sense. This is a game where you own a horse, ride your horse, take your horse out into the brush, find wild horses, capture and tame wild horses, and make one of those horses your new horse.

So she wanted to play it. A lot. But it's a Rockstar game, with all of the obscenity, gruesome violence, and graphic sexuality that entails. (Along with an unusually high frequency of rape, which I don't consider an improvement.)

So I let her play the game, but only in sandbox mode. She got stuck early on in the missions, and I haven't helped her. Thus, the things she are exposed to while questing for horses are only damaging, not totally traumatizing.

Of course, when I walked into the living room yesterday, I saw her chasing down a pack of bandits and shooting them all in the back in an admirably businesslike fashion. Also, she is trying to hunt down every animal in the game. She'll say, "Daddy! I shot a snake! And an armadillo!" And she'll bounce up and down like the happiest little girl in the world.

So I either suck at parenting or am really fantastic at it.

Two Key Differences Between Red Dead: Redemption and Grand Theft Auto

In Grand Theft Auto, when I left my car to go on some dangerous mission and returned to it later with like eighty guys chasing me and a need to get away very quickly, I never found that my car was missing because it wandered off to eat a particularly tasty clump of grass a half a mile away.

In Grand Theft Auto, when I was peacefully driving somewhere, my car was never suddenly killed by a cougar, who then ate me.

I mean, sure, sometimes gang members would shoot at me, but this was never really a problem. Gangbangers with AK-47s are a walk in the park compared to cougars. Cougars are serious business.

Oh, and Some Shameless Self-Promotion

In October, we had our 15th anniversary sale, celebrating an alarmingly long time being in the business of writing Indie role-playing games. The sale was a huge success, one of the best sales we've ever had. As a result, and as a thank you to everyone who has been nice enough to keep us in business all these years, we are resuming the most popular part of the sale: the big discount on CD bundles. For the entire month of December, all of our Game Collections on CD are 25% off.

Thursday, July 22, 2010

The Ugly American's Guide To Britain, Part 3.

(One more vacation journal, and then I'll go back to writing about games for a while. When I'm not making games, I love to travel foreign lands and write snarky and occasionally helpful journals about what I saw. This is the third article about my recent two-week trip through Britain. Some of the content is a little more adult that what I put on this blog. If you are below sixteen or so, you should go here. Anything offensive or misguided should be blamed on the dysfunctional American educational system.)

General Notes on Britain, Set the Third

Despite the island's reputation, we have eaten a lot of really delicious food here. That's not to say there isn't a lot of terrible food here. I'm sure there is, but that's true everywhere. I've eaten a lot of totally crap food in France and Italy.

But if you keep your eyes open and choose carefully, there is a lot of deliciousness, even in pubs. And it makes sense. Britain has excellent meat (most of it grass-fed), great fruits and vegetables, fantastic cheese, and really tasty candy bars. My advice if looking for good food? Look for a place that brags that its ingredients are "locally sourced." That means that at least its heart is in the right place.

Also, we have started each days with the legendary, much feared English Breakfasts. It's pretty much the default tourist chow at any B&B you care to name. It's an egg, a sausage link, a piece of bacon, a roasted tomato, tinned beans, toast, OJ, and the caffeine of your choice. And black pudding, if the place is awesome.

It sounds scary, but it's really not. Laid out on the plate, it is, by American standards, a pretty modest meal. Hell, I've picked less food than that out of my teeth and belly folds before I go to bed. But it's a jolt of protein and energy that's perfect for powering you through 12 hours of high-octane touristing. The one day I went without it, I was headachy and miserable by the end of the afternoon. So I am addicted.

Also, speaking of giant jolts of fat. I am very pleased to say that, after vacations being intimidated by the delicate and gazelle-like French, I have to say that the English are of a body build I am ... let's say, more familiar with. As a picked-last-for-sports tubbenheimer from back in the day, I feel very at home here.

Stop 3 - York

York is, even by British standards, old. It was a major Roman fort and local capitol. They built big walls around it. Then the Normans took it over and made the walls bigger. Then the English came along and made the walls bigger. Most of those walls are still there, albeit with big holes in them. But I met a Scot who knows a guy who knows a guy who can fix those holes for thirty quid.

When you're in York, everywhere you go, you can turn and see ancient walls and parapets and arrowslits and murder holes. So, for a Dungeons & Dragons goober like me from back in the day, being there was like a 36 hour orgasm.

York is very generously laid out for the sore-footed tourist, as just about everything an outsider would want to see is inside the city walls, in one small, easily traversed clump. There is the expected street after street of gorgeous old architecture. Wood buildings that somehow survived from the middle ages. Rows of Victorian townhouses. A working portcullis by the east gate. (Squeee!)

Visiting towns like this, it's easy to imagine that all of the British live like this, in gorgeous, architecturally interesting five story houses. They don't. Actually, a huge chunk of them live in cruddy flats, like we do, sitting on the couch, watching boobies on the lookybox (again, the British word for a "telly") and eating pie.

But then again, looking out the window of the train, I have seen countless developments of row after row of brick houses with heavy tile roofs, each of them built like a brick shithouse, if that brick shithouse was then expanded into a full house. Even their suburbs have great age-envy. Their 20th century houses haven't been around for 500 years, but they look pretty good for lasting the next 500.

Anyway. York. Like Bath, much of the fun was just walking around and gawking. Seeing a six hundred year old building slumping lazily toward the street is always amusing. But the two name-attractions for us were York Minster and the Castle Museum.

York Minster is a gothic cathedral, the largest of its kind in northern Europe. Apparently, there are people out there who get super-excited about cathedrals, but I'm not an aficionado.

York Minster was started in the 13th century and only finished 250 years later (isn't that just like contractors?), full of cool art and medieval stained glass. It's also full of history. For example, it's where Edward the First ("Longshanks" to you, because nicknames were awesome back then) convened parliament to figure out how to kill Mel Gibson before he could impregnate his daughter, or something. I don't know. All the kings and wars and sieges are starting to get a little bit tangled for me. At this point, whenever a tour guide shows me a wall or alley or something, I just say, "Did dudes get killed here?" and he's, like, "Totally!", and I nod and take a picture and we move on. There's a gorgeous shard of ruined abbey wall sticking out of the ground, from when Henry the 18th destroyed it to save Catholocism from the Huns, or something. I'm sure that's what my guide said, but I think the English breakfasts are giving me ham-hallucinations.

If you're going to England, you should know that at no point in the last thousand years has a week gone by without a civil war or beheaded queen or pope-stabbing or Celtic insurrection. Do not, under any circumstances, try to keep any of it straight. If you try to figure out the difference between Henry the Third and Richard the Twelfth and Edward the Umpty-Tumpth, you will go mad, and anyway all that intrigue was made up to sound good for the tourists. Mary, Queen of Scots actually has as much historical reality as the Loch Ness Monster. In reality, from 1000 AD to 1900 AD, Britain was ruled in constant peace and tranquility by a secret circle of elves. So, now that you know that, you can let all the stabbings and dethronings wash over you without letting them worry you too much.

Anyway. York Minster. Almost every day, they have a free Evensong service (a lot of cathedrals do this, by the way), where you can sit in the grandeur and listen to a gorgeous sung service. Now, it's officially church, so you have to be respectful and stand and sit when they tell you to and pretend to pray, but it's very cool and it'll make you feel in touch with the centuries of violent crazy people that came before you, and I highly recommend it.

Oh, and it's free. They don't charge admission for church, which kind of makes sense.

The other stop we truly enjoyed was the Castle Museum. It's in a castle, not about castles. It is a museum dedicated to displaying every detail of life in Victorian and 20th century times. There are displays about housework, and mourning, and the home front in WW2, and the sixties, and so on, complete with antiques and highly detailed recreations of rooms from the times. This sort of thing can be horrible, but the place was completely fascinating.

I also found it very helpful. Most of my fun comes from sitting around and listening to adorable accents. After listening to adults for a while, I felt that listening to small children talking in their cheery little pip pip tally-ho voices would be the living end. So I considered hanging out outside a school when it lets out, but then it occured to me that any plan that begins with "Hang out near the school when it lets out" might be ill-considered.

But the Castle Museum was full of flocks of British schoolchildren, walking in lines in their uniforms and being educated and bored. It was adorable. So that was covered.

One of the big reliefs on the trip has been that, even in very touristy cities, unless you are actually in a museum or other attraction, the vast majority of the people on the street are locals. People live here! I went to a great deal of effort and expense to go somewhere and be a foreigner. I see Americans' fat, slack-jawed faces all the time, thank you very much. When I travel, I want to see the dull, pallid faces of unappealing strangers from all around the globe.

Fun British Fact #3

The U.K. currently has a huge problem with alcoholism. This is an actual true fact. However, this does have the happy side-effect that the drunken idiots who paraded shouting past your hotel room at 3 in the morning were probably locals, not ugly Americans. So don't be ashamed!

Wednesday, July 14, 2010

The Ugly American's Guide To Britain, Part 2.

(When I'm not writing games, I love to travel foreign lands and write snarky and occasionally helpful journals about what I saw. This is the second of five articles about my recent two-week trip through Britain. Some of the content is a little more adult that what I put on this blog. If you are below sixteen or so, you should go here. Anything offensive should be blamed on a hormonal imbalance caused by too much haggis.)

General Notes on Britain, Set the Second

People in Britain have an accent. And, by that, I mean that they have about 400 accents. While watching the telly (or, as they call it, the "Looky Box"), I saw a comedian do a bit about how everything sounds more reassuring in a Manchester accent. So there is a Manchester accent, and that means something. Societies that develop on islands can get a little bit odd.

Still, just listening to people talk is one of the funnest things about coming here. I simply can't get tired of it. My main attraction is going to a pub (which is not difficult, as every building is a pub) and listening. I also try to talk to people, but I have to be careful and not say any of my opinions about the ridiculousness of soccer or how cute it is that they have, get this, a queen. Otherwise I might say the wrong thing, and someone might hear me and be feeling all drinky-punchy, and I'll hear someone behind me shout, "Oi!" Which is British for, "Pardon me, but I am about to give your ass a truly extensive kicking."

The language on this island is an intriguing dialect of English. They have lots of funny words for things. For example, the primary currency is the "pound", but they will often refer to it as a "squid." A sample conversation might go: "Can you give me change for this squid?" "Sure, luv. Here are one guinea, three farthings, two bob, a crown, six ha'pennies, a half crown, a mega-crown, a mecha crown, and a pennywhistle." "That's not enough! There should be another farthing. You have cheated me, m'lord." "Oi!" "(Sound of face being punched.)"

Also, the British, like most of the rest of the world, love a sport called soccer. I got to watch them watch a World Cup match where their team fought Algeria to a scorching, hard-fought 0-0 tie.

I know. I know. While I'm there, I'm supposed to call it "Football." But, if you live in the U.S. and are in the U.S., calling soccer "football" is truly affected.

Also, football sounds like it should be the name of a cool, kick-ass, exciting sport. Any sport where a 0-0 outcome is not only plausible but, in fact, common isn't sweet enough to have an awesome name like Football. Soccer isn't even cool enough to be called Soccer. I think it should have a more appropriate name, like "Fancy-pants grass-prancing."

I also got to be there when Germany beat England 4-1 in what was, based on the media reaction, the worst thing to ever happen to anyone anywhere. Apparently, England scored an unquestionable goal that would have tied up the game, but it was disallowed because the referee wasn't close enough to get a good look at it and there is no goal referee and no instant replay review. Hey, just because it's the most popular sport in the world doesn't mean they should drop a few extra bucks to actually get the thing officiated properly. After a couple weeks of exposure both to the alleged entertainment of World Cup soccer and to the people who love it, I've come to the conclusion that I could like soccer, except that I don't hate myself enough.

Stop 2 - Edinburgh

Before I start, I have to send a quick message out to the Scottish people.

I can't understand a goddamn word any of you are saying.

This is not to be taken as a criticism. I love ya', baby. Don't ever change. I am instead saying it as a way of fostering greater understanding between our peoples. I would only point out that the Scottish crime thriller Sweet Sixteen, which came out in 2002, had to have subtitles, and it was entirely in English.

I may be exaggerating here slightly. Most of the time, I could kind of understand what Scottish people were saying. But there is something about that accent that just lends itself to being dialed up to 11.

But I still completely love listening to it. I could listen to Scottish people talk all day, and since all of them that I met seemed inclined to talk all day, we were a good fit. For example, when my wife and I were sitting in the park, a crazy old woman just in from her tiny village in western Scotland, sat down next to us and started telling us all of her racist terrorism conspiracy theories, I just sat, back, relaxed, and let her brogue wash over me. Sure, her thick accent made it impossible for me to tell exactly what she was saying about the Jews. (My guess? Not a fan.) But it was still lovely until she started explaining how Barack Obama was a secret Muslim terrorist. Then we lied about our urgent dinner reservations and ran off. Sorry, crazy Scottish lady. We get enough of that particular shit at home.

Also, I have pretty much fallen in love with Scottish women. Bear in mind I am only writing based on my own personal observations, but they are all completely punk and scary and thoroughly tattoed and hot and ready to cut you at a moment's notice. I'm not saying I want to be 20 and single again but, if in some horrible Twilight Zone future I was, I would save up my pennies and hop a flight to Edinburgh. Then, in a bar somewhere, I'd catch the eye of some pierced lass and we'd talk and I'd swoon and the next three days would be a blur and I'd wake up in a bathtub full of ice with a broken heart and no kidneys.

Yes, the northern half of this island is pretty scrappy. Their women all look ready to get to it and breed the next generation of Scottish warriors. And yet, Scotland's birth rate is very low. Perhaps, inspired by the arachnid, they eat the livers of those they love in moments of unguarded coital enthusiasm. The theory sounds crazy until you see these women. They're pretty awesome.

And believe me, the Scottish don't mess about. Edinburgh Castle isn't just some frou frou toy castle where nobles ponce about at each other. That's one of those ancient occasionally-razed-to-the-ground spires where the shit gets real for real. And the National Museum of Scotland is a glorious and unapologetic monument to all things Scottish. Not just Roman artifacts but plants and stuffed animals and the curling stone they used to win a gold medal but also plenty of swords and thumbscrews and The Maiden, a big alarming pre-guillotine contraption used to behead people for several productive centuries. See, if you're going to build a big shiny expensive history museum, by God it's going to be full of the remains of Pictish human sacrifice and machinery used to kill hundreds of dudes. Scotland is a serious place.

Fortunately, I passed three days without referring to anyone as English. The Scots and the English have a ... complicated relationship. I'll put it this way. One display in the National Musuem mentions that Scotland's largest immigrant group is the English. Think about that one. Look at it this way. When someone moves from California to Seattle, they're not considered an
immigrant.

(I might want to call them that, but that doesn't make it true.)

The guy who ran our B&B was a loud, boisterous, opinionated Scotsman straight out of central casting. We were the only people staying there, so, based on the odor in the hallway, our innkeeper divided his time evenly between looking after us and smoking joints the size of my forearm.

Scotland's primary scary local delicacy is, of course, haggis. Based on what I could tell from those I talk to, it does get eaten. Not a lot, and often with other things (chicken stuffed with haggis is a common dish). I mean, they're not dumb, and they know Pizza Hut exists, so they aren't eating it every day. But it does get eaten, and the canned haggis I saw in the supermarket proudly proclaims that it is 45% lung.

We ate at one truly superb modern fine British cuisine type restaurant, where I had Scottish venison with venison haggis. I asked our loyely young waitress what parts they use in the haggis. She looked at me like I'd just asked her what the color blue smells like. "So what is in the haggis?" "It's ... haggis." "I mean, what organs go into the haggis?" "It contains haggis." She then braced herself for me to ask what the ingredients of the salt were. I guess, when you mince all of an animal's internal organs and boil them in spices for long enough, they are transmuted into a new, indivisible base element.

(And, in case you were wondering, haggis tastes like boiled, heavily spiced meat with that unmistakable tinge of organ meat flavor. Whether you would like it depends entirely on your opinion of organ meat. But, considering that they have no shortage of McDonalds, their willingness to tolerate lung meat in any form should be taken as an inspiration to us all.)

Also, you can walk into any pub and get a shot of 16 year aged single cask whiskey that will blow your face off with its awesome for four bucks. That alone would be enough to make me completely fall in love with this city.

It's gorgeous and the food is good and the people-watching is great and the accents are gorgeous. Pretty much took dynamite to blow me out of that place. But I had to go back to England, the only place on this island where you can say anything nice about England without getting beaten up.

Fun British Fact #2

The British words for 'crisis' and 'opportunity' are the same. And that word is "cripeitunity."