Wednesday, September 18, 2013

A Few Fundamental Truths About Game Reviews, So Stop Being So Mad

Always remember: If it makes lots of money, it is perfect and immune to criticism.

To catch you up: There's a game called Grand Theft Auto V. Maybe you've heard of it. Like all games in the series, you commit horrible, violent crimes. Arguably, in V, those crimes tend to be a bit more on the gruesome, appalling scale than in earlier games.

Reviews are coming out. Greg Tito of the Escapist gave the game the shocking, war-crime level rating of 3.5 stars out of 5, saying "only buy Grand Theft Auto V if you're prepared to play as characters with no justifiable motivation for doing awful things to people."

Predictably, their forums exploded into haterage, as a huge portion of gamers are nothing but giant, ambulatory, exposed nerves mainly good for the spraying of spite

So Greg Tito had to back up the largely obvious, expected, self-evident points he made earlier with a long follow-up article. It's worthy reading.

Man, I loves me some good internet drama. It's like fudge. I can eat it all day. Keeps me from working. But ...

oh god why am i trying so tired so tired

A Few Sanity Comments

1. Evaluating the worth of a work of art with a number, a clump of stars, or the positioning of one's thumb is completely arbitrary and useless. We know that, right? Ignore it. You can't judge a work of art with a number. It's not like there's some Art Scale you can put art on and weigh it and say, "This weighs 7.32 Arts, so it's good."

2. The point of a critic is to criticize. Anyone in our developing art form who actually tries to stand up and make real points is worth applauding, even if we don't agree.

3. If you, as a critic, don't ever make a bunch of people angry at you, you're wasting your time. If you're never challenging anyone, why are you bothering? 

4. Also, ProTip: When a carefully reasoned comment makes someone angry, that means you're on the right track. When you are being calm and thoughtful and people still rage at you, it means you hit a nerve that probably needed hitting.

5. As the art form matures, you have to expect that really egregious crap is going to get called out more and more. Sure, you're allowed to make a game that's morally repellent. But realize, as gamers grow up, have kids, and start to lose family members, they’re learning just how funny death isn't. The voices saying, "Why are the biggest, most glorious, most expensive worlds in the game industry being used for such a horrific end?" are only going to get louder.

6. This just makes me appreciate Saints Row IV so much more. Practically all of the comical violence in it is directed against evil, invading aliens or computer simulations. Makes it go down easier for us olds. And, yes, I am plausibly pointing out Saints Row as the sane, mature option, which is how we know that the world has gone mad.

7. A lot of the comments claim everything Greg Tito says is invalid forever because he gave Dragon Age II 5 stars out of 5. One, if you're wrong once, it doesn't mean you can't be right 500 times after that. And, two, read Sanity Comment #1 again. 

8. That Grand Theft Auto V depicts what it does and yet is as popular as it is is very interesting. I think it says something about us as people. And I'm not about to get all liberal and sensitive and say that it's something inherently bad. I think the game addresses less the desire to do wrong and more a deeper, fundamental frustration. Not sure. Just a hunch. Bears more thought.

9. Finally. If we are going to assign numerical values to represent the value of a work of art in a storytelling medium (which we shouldn't, because it's dumb and useless), it is necessary to take the quality of the story into account. I mean, right?

Yeah, I'll probably play GTA V one of these days. For as long as I can stand it, anyway. It sounds like a stunning technical accomplishment, the sort of thing a game designer has to play to keep one's skills current. I just dream of a day when the most technically spectacular games can be played with my kids in the room.

Wednesday, September 11, 2013

The Tale of Anita Sarkeesian, or How Geek Culture Lost Its Mind and Can It Be Gotten Back?

Let the shouting commence!
Due to a combination of burnout and health problems, I haven't been blogging for a while. Now that everyone has forgotten I exist, I am starting again, in order to fix a serious problem: I am still employable in the game industry.

Look. I'm 43 and I have 2 kids. The game industry doesn't want me, and, if it ever does, it'll just be to make me do 80 hour weeks and ruin what's left of my life. So I'm going to solve the problem by saying things that make the game industry think I stink like old fish.

And, if you want to piss off gamers, here is the number one thing you can say: "Women are human beings, and they deserve to be treated with respect."

And no, I'm not about to talk about Penny Arcade. There's a much bigger, more significant ongoing story that's been going on since I started my blogging sabbatical. So let's talk about Anita Sarkeesian!

(If you know this whole story and don't want to wallow in the absurdity once again, just skip to the last section. But I think the tale is surreal enough to merit multiple tellings.)

Anita Who Now?

I really think this story is fascinating, and, despite all the virtual ink that has been spilled on it, there are fresh things to say. So here's some background to the story. It's a good one.

Anita Sarkeesian made videos on YouTube for her channel, Feminist Frequency. It's what you'd expect: Analysis of popular culture from an "Are women in it? How are they portrayed?" kind of perspective.

They were decent videos. A little dry. Some people criticized them for not being up to the LOFTY quality standards of YouTube (chuckle). The standard, young male, testosterone-poisoning, Make Me a Sammich crowd that gets mad whenever women are discussed in any context, tended to come out and shout, but other than that, it was pretty quiet.

Then Sarkeesian did a Kickstarter, to fund a series of videos called Tropes vs. Women in Video Games. The idea: To prove that women in video games might, get this, not be portrayed in a well-rounded, three-dimensional way (when they are portrayed at all).

When I heard about this Kickstarter, I kind of shrugged, because women being portrayed badly in video games? Duh. Might as well have a Kickstarter to prove the moon exists. But anyone who takes time to call out game designers for crappy, hack storytelling is doing The Lord's Work, so I hoped she did well.

Instead, She Pulled In a Fortune

Turns out, she struck a nerve. As obvious as her conclusion was, a lot of people were thrilled to pony up bread to make some noise about it. And good for them. Her goal was $6000. She pulled in over $150000. Because, it turns out, fixing even an obvious problem involves people making some noise about it.

The Kickstarter was a phenomenal success.

And the testosterone-poisoning crowd LOST THEIR MINDS.

Tales Of Moral Courage In Video Gaming

If you ever have any doubt that nerd culture has some nasty, toxic issues with women, the harassment Anita Sarkeesian received should dispel them entirely. Her Wikipedia page lists all of the abuse she received, but the most infamous example is the anonymous and gruesome Flash game where people could beat her face.

Folks, this is beyond trolling. This is profound psychological damage. This is Invest In a Bulletproof Vest territory. That Sarkeesian persisted in the face of all of this shows her virtual balls are well bigger than mine. I would have hid under the bed and never come out.

This is surreal! It's a Monty Python sketch. And here's the thing! What was she trying to do?

Was the trying to eliminate Twinkies? Cancel My Little Pony? Make some giant James Bond laser and blow up Mount Rushmore? No! She was trying to make some lousy YouTube videos! To prove an obvious thing everyone knows!

(You know how everyone knows it? Because, in every one of the million discussion threads that bring out people to put down Sarkeesian's work, the arguments are always: It's not a problem. It's the creators' right. There's no need to make this video. The production values suck. Women don't spend enough on games to be considered. [WRONG!] Nobody ever says her actual conclusion is wrong. For the same reason there aren't impassioned arguments about whether adding two and two gets you four.)

So the money came in, and, unlike certain other Kickstarters I could mention, the promised product is forthcoming.

Videos That Exist!

As of this writing, three of the videos are out. They're exactly what you would expect. Carefully considered, methodical in their arguments, decently made, a bit dry, with occasional sparks of true brilliance.

I often see guys online saying that her videos are pointless and don't prove anything. This is how I know that they never bothered to, you know, watch them. Don't believe me? Go to this one and skip to 7:40. If anyone has come up with a better display of the tired hackwork that so often passes for video game story-telling, PLEASE send me a link.

One thing you'll note about her video pages is that commenting is disabled. Something that is inexplicably considered a horrible crime by the testosterone crowd. Setting aside that YouTube comments are the most useless way to make an argument about anything anywhere, I think it should be a rule that once the death threats start coming in, you are allowed to start controlling the channels by which people communicate with you. Duh doy.

(You will note, for example, that having YouTube comments disabled has affected my ability to give my opinion not at all.)

Now On To the Main Question

So that's the prologue. Nerd culture, as a whole, engaging in the biggest over-reaction/freakout in the history of freakouts. Whenever these videos are discussed anywhere, go to the comments and read the rage. (Which, you will find, is not unanimous, but not hard to find at all.) This, again, is far beyond mere trolling. Sarkeesian has poked a huge, sensitive nerve in the entire culture.

Now here is the thing, the point, the puzzle, the question at the heart of the whole mess ...

Why are guys so mad about this?

Y U So Mad?

(All nerd-based blog posts are federally required to contain 5% Pony content by weight.)

It's a handful of YouTube videos, saying an obvious thing in a quiet way. Why the rage? Why any rage at all? Why not just go on to the next video?

The obvious reason surely has much to do with this: Humans are naturally loss-averse. In other words, people with privileges (the privilege in this case being young men having video games made to please them and only them) get very angry when those privileges might be taken away. Some people just never learned to share their toys.

This is a lot of that, but I think there's more. I think it's a real mystery, and, as much as it's been discussed, I think it's important to prod it a bit more. (Or maybe I'm wrong. Maybe it really is that simple. But it's at least worth thinking about, when I'm not going on about esoteric design issues or making fun of the stupid new Star Trek movie that was stupid.)

I have a self-serving reason: my two daughters are some of the biggest nerds in nerdworld, and I want them to grow up in the sort of geek culture where they can say things and have opinions and write games without getting harassment or death threats.

So, if you missed my blog, it's back. I've missed a lot of good stuff to talk about, and this is one issue I want to talk about a lot more. And thank you, Anita Sarkeesian, for tolerating a lot of garbage to say True Things. And hopefully make game stories better. Because it's needed.

Am I unemployable yet?

Monday, September 9, 2013

Go To Bed, Grand Theft Auto. You're Not Drunk Enough.

I've decided to get back into blogging, because not enough people are angry at me. I was going to wait and come up with a careful, well-reasoned article, but I'd rather jump back in with a cheap shot instead.

I've been playing Saint's Row IV and enjoying the heck out of it, because it reminds me of when Grand Theft Auto games were wild and wacky and fun and hadn't yet deluded themselves into thinking they had deep, profound things to say about American society. I was guardedly optimistic about Grand Theft Auto V, until I read this quote from Dan Houser, Rockstar's head writer and VP:

"If GTA IV was a classic New York story, [GTA V] is the endpoint of the American dream."

Yeah. Great. If we're cool, I'm going to go back to flying through the Matrix and shooting alien ships with my Dubstep gun now.

(I was also going to comment about how GTA V kind of lost me when, after 100000 games, they announced a game with three main characters and they STILL won't allow you to play as a woman. But the dialogue in geek culture has degraded to the point where even saying, "Um, women exist." is super-controversial, so I'll just leave that one there.)

Monday, October 29, 2012

What Makes a Choice Interesting?


Recently I was on a panel at Pax Prime, discussing indie role-playing games. During the Q&A, someone asked a really good question. Good enough to take up a little sacred space here in my blog.

The topic of discussion was about giving the player choices, and how those choices could affect the storyline. I've always tried to put in my games many points where the player is asked to make a decision or voice an opinion and where his or her choices can shift the plot. The question was:

What makes a choice a player has to make an interesting one?

What decision points lead to satisfying gameplay? I think a good decision point has three qualities ...

1. The options need to be clear.

The player needs to understand very clearly what is being decided. Suppose that the player is deciding whether some army stays behind to defend a city or goes off to attack the enemy. The player needs to know what is being decided, exactly how to choose each option, and what the possible consequences of each choice are.

2. The options need to be distinct.

The choices need to be clearly different from each other. Otherwise, the act of making a decision isn't satisfying. A good example of where this often wasn't done was in Mass Effect 3. Shepard, the player's main character, was often asked about attacking the enemy, and the choices often came down to, "Yes, we must destroy them!" and "Certainly, we must slay them now!" All I could think at these points was, "Shut up, Shepard."

3. All of the obvious options are available.

You can't cover all the options. We aren't trying to write an AI or simulate an entire world here. But we can't let the player feel frustrated because some obvious option was neglected. Suppose, for example, you catch a poacher out in the woods and are trying to decide what to do with him. Let Him Go, Turn Him In, Kill Him, and Talk To Him First To Find Out His Situation should all be expected choices.

Something I Left Out

There is one thing I have purposefully left off this list: It is not necessary for the decision to have a major impact (or any impact) on the game at all. Sure, if you're making the player make lots of decisions, you should try to make some of them eventually count. But it is legit to have a character ask the player's opinion about an issue and then have that answer not affect the game. Sometimes it's useful to have the player make decisions for role-playing and world-building purposes.

Monday, October 15, 2012

Ten Awesome Comedians Most People Have Never Heard Of



I've long been a huge fan of stand-up comedy. The other night, after a really good Patton Oswalt live show, the friends I went with asked me if I could recommend anyone else to check out. My answer was a long, long list. They asked me to write it up as an e-mail. Then I remembered that I have a blog that needs filling with fresh content!

Man, but I love Content.

So. Stand-up comedy. It is a huge and varied field. If you're the sort of person that likes to split up a huge, varied field into two arbitrary chunks, and yes, I am that sort of person, stand-up comedy can be split in two arbitrary chunks.

The first chunk is big, mainstream comedy. Larry the Cable Guy. Bill Engvall. Jeff Dunham. Jeff Foxworthy. Dane Cook. Jay Leno. Mainstream comedy tends to be fairly unchallenging stuff, such as observations about the differences between the sexes (or the races, or the sexual orientations). I am a contemptible big-city latte-swilling elitist, so I don't know much about such things.

The second chunk is alternative comedy. A bunch of weedy little nerds, playing smaller halls full of people you'd probably want to beat up to take their lunch money. People like me. Comics in this arbitrary chunk tend to me more odd and experimental, with surreal or character-based humor, weird delivery, lots of unpredictability, and occasional jaunts into the dramatic, the disturbing, and the painfully offensive. They tend to be liberal, but not always. Odds are, you haven't heard of a lot of the comics on this page, which is why I’m writing this. I love recommending things.

Here's some funny stuff. Assume the links are not safe for work or children. I'll give a few intro pieces and then, if something really tickles you, a recommendation for where to go from there. This may involve spending money. Please spend money. A lot of these folks, talented as they are, don't make a lot.

Disclaimer For Touchy, Angry Internet People (If you are basically sane and sensible, ignore this section.)

Some of the things I link to here are really offensive to right-thinking peoples. I do not endorse the contents of the linked videos. Of course. I don't care for some comics I linked to, but I mentioned them because they belong in a survey of the field. If you don't like one of these people or I don't mention someone you love, you should get really REALLY angry at me. Finally, I've only mentioned comics who are alive and actively working, because this is a vibrant and active art form. (Sorry, Patrice O'Neal, Mitch Hedberg, and George Carlin fans.) All I wanted to do was post a bunch of funny YouTube links and waste your afternoon. Why are you so angry?

OK. Seatbelts on? Then here we go.


1. Patton Oswalt

The great gateway drug to alt-comedy, a tireless genius, one of the funniest people alive, and the voice of the Remy the rat in Ratatouille.   You want to know whether this brand of comedy is for you? Then listen to this, his famed steak house routine. If that goes down easy, his Sky Cake (his awesome deconstruction of religion) and KFC Famous Bowls routines are terrific.

Want More? - Oh, there's a lot of it. His Werewolves & Lollipops album is fantastic, and all of it is on YouTube. Or you could, you know, spend money.

2. Louis C.K.

I shouldn't be putting this guy at #2. Patton is #1 because he's my sentimental favorite, but Louis has been on fire for the last few years. His TV show on FX is mind-bending and terrific, and his last two comedy albums are as good as any ever created.

The big gateway for him is this viral video about how "everything is amazing right now and nobody is happy." Or this incredibly dirty and hilarious portrait from a crumbling marriage.

Want More? - Get his albums Chewed Up and Hilarious. They are as good as this stuff gets.


3. Paul F. Tompkins

It didn't get long to get to the obscure folks here. Paul F. Tompkins alternates between comedy and storytelling, and he's terrific. My personal favorite routine is his decisive answer to the eternal question: What's better ... Cake or Pie? And this hilarious routine about his mother's conversion to atheism before she died is a perfect example of the weird edginess of alt-comedy.

Want More? - His album Freak Wharf is a delight. On the free end, his HBO special Driven To Drink is on YouTube, and it's a great example of the storytelling end of his work.


4. Maria Bamford

Her specialty is playing different characters with wildly varied voices, and she is as good at is as they get. Patton Oswalt described her as an alien who came to Earth to tell racist jokes about humans. She is very good recorded but far better live, where you can see how she uses her face and body.

To get a good look, go to YouTube and watch the Maria Bamford Show, a 20 part series of short films showing off many of her best bits and characters.

Want More? - Her album Unwanted Thoughts Syndrome is very good, but it loses something from not being able to see her. Go. Spend money!

5. Amy Schumer

Foul-mouthed, profane, and hilarious. She is coming up so fast that she should almost be considered mainstream at this point, and very good. She is not unlike Sarah Silverman, a comparison that is probably starting to annoy her greatly. She first gained a lot of attention for her routine on a Comedy Central roast, and her recent special is on teh YouTubez.

Want More? - Buy her album Cutting and play it for your grandmother.

6. Aziz Ansari

Reasonably well known for his roles on Funny People and Parks & Recreation. His bits on Craigslist and bedsheets are great examples of his awesome nerdy hostility.

Want More? - Intimate Moments From a Sensual Evening is a great album. You can get his newer special, Dangerously Delicious, on his site for five bucks. Worth it.

7. Eliza Skinner

You haven't heard of her. I just picked her as an example of the countless insanely talented people toiling in show business, producing awesome stuff in the hope of breaking big. It makes me angry that she isn't rich, but Hollywood is a merciless place. Her videos are fantastic.

Want More? - So do I! Will someone please give this woman a multi-million dollar development deal?

8 & 9. Garfunkle and Oates

A comedy music duo based in L.A. I've linked to their videos on this blog before. They are one of the best examples I can think of how YouTube can help someone get the fame and career they deserve. Their YouTube channel can murder an afternoon. These three are my personal favorites. They tour, and they're a lot of fun live.

Want More? - Their albums All Over Your Face and Slippery When Moist are on iTunes!

10. Kyle Kinane

Kyle Kinane is a bitter, angry misanthrope on stage, which is already funny. That he can be so angry while saying things that are perfectly reasonable and true makes him excellent. For example,here are his routines on Trader Joe's or insomnia.

Want More? - His album, Death of the Party, is super-solid.

And Others

There's so much good stuff out there. Some examples, in no particular order ...

Eddie Pepitone. Tig Notaro. Donald Glover. Brian Posehn. David Cross. Zach Galifanakis. (Now more of a movie star.) Dana Gould. (This routine is killer.) Nick Swardson. Sarah Silverman. Doug Benson, king of the stoner comics. And, of course, the legendary Margaret Cho.

It's a varied field. If you don't like one (Sarah Silverman can be incredibly polarizing, for example), you might like another. But if you put any of those names into YouTube, something will pop up that is worth your time. If I didn't mention someone awesome, tell me about them in the comments!

And go to live shows! They're great. They make money for people who deserve money. And it'll get you out of the house. Don't forget to tip your server.