Thursday, November 12, 2009
Review: Brutal Legend
I really, really enjoyed the game. It's one of the very few games I've ever played where, at the end, I wished it had gone on longer. (Though, admittedly, this might mean it's too short). The main storyline is a mix of mindless battle, driving, and strategy game, and they all totally worked for me. It was also balanced to be, on Normal difficulty, pretty easy, which I appreciated. The storyline is pleasant, the writing is truly funny, and the voice acting is top notch.
And yet, the game has been lambasted by some sources I really thought would appreciate it, like Penny Arcade and Zero Punctuation. For exactly the reasons I liked it. Which bothers me in several ways.
(Well, Yahtzee, the guy who does Zero Punctuation, should be expected to hate it. That's just what he does. I have actually seen people consider Zero Punctuation to provide a serious and worthwhile critical judgment. Do Not Do This. Yahtzee makes his living saying bad things about games. That's his right. That also means he has a strong financial motive to not like games. Yahtzee is either a person who pretends to hate games to provide material for his videos or a guy who really does hate all games but still feels compelled to play them. Let us all hope, for his sake, that it is the former.)
The main source of contention is the strategy missions of the game. In these, you are still a warrior on the ground, doing battle and kicking ass. But the game then sucks in elements of real-time strategy games so that you can summon units to fight alongside you. What's more, you can combine with the units you make to use special badass attacks. For example, you can make tanks to fight beside you, but you can also jump in those tanks, drive them around, and shoot stuff. Or summon your armored car and screech around the battlefield and run people over. Or dive into the middle of attacking hordes and lay waste. Or just fly high up in the sky and pretend you're playing Starcraft. It's very open-ended.
I love this, because it means that the boss fights aren't all just tedious hackfests where you have to find out the enemy's oh-so-clever weak point. They are epic battles, and they should be. And it feels unique to me and (well, here comes the word) innovative.
But that's the problem.
People say they want innovation. But actually give them something different that they have to adjust to and they get all angry and full of nerdrage.
And, since he made something that plays in a new and different way and this threw some people off, Tim Schafer wrote a public letter giving some strategy advice. He received some mockery for this, but he is in the right. If unfamiliar gameplay makes some people freak out, some gentle tips for how to get back on the right track are all to the good. And he isn't at fault here, because the game has excellent tutorials and tips for how to play. And the thing really is balanced to be easy. And there is a huge amount of freedom in how you play the boss battles. You can try a lot of different things and win. You just have to, you know, try.
Now, the game isn't perfect. I think that the main quest is still a bit underfed to justify a full $60 price tag. I rented it. Though I've heard the online multiplayer is pretty good, which would goose the value a bit. But, in terms of fun, Brutal Legend is aces with me.
Now back to Dragon Age and Torchlight. My world is full of stat-building, horrifying brutality, and trying to unlock the lesbian sex scene.
Friday, October 30, 2009
Hulu Charging For Shows? Oh noes!
But come on. I'm no happier about this that you. But. Of course they will do this, and it's hardly a terrible idea, for two reasons:
Advertising Is Not An Infinite Pool of Money From Which We Can Drink Without Limit - If the net should have taught us anything over the last few decade, it's that, "Hey, let's give things away for free and make money from adventising" only works if you're Google. Hulu is an awesome, awesome deal. It's just too beautiful to live.
People Pay For TV Shows! - Look at iTunes. People will happily give a buck for a TV show they like if it's really easy and convenient. To say that nobody will pay hulu is ludicrous. Some people will turn back to torrents. People like me, whose time has value, will just pay the dollar.
People hate to hear this, but it's true. Making TV shows is difficult and expensive. If ads don't make enough money (and I really doubt that the handful of ads hulu shows pay the bills), they will have no choice but to start charging. It's just the math of the thing.
Wednesday, October 28, 2009
World of Goo's Big Sale
And what can we conclude about this? Well, if you have a really popular and good game that's been out for a while, you can goose sales a lot by having a big sale. Of course. (My company is taking advantage of this basic truth by having a big sale right now.)
Some people have suggested that these results are proof that Indie games are too expensive and that these results show that games should be five bucks. Or cheaper. Do not believe this! You can't make a living in the long term selling your game for $4.99. When the PR boost fades away, you will find yourself making no money. Don't price your games based on what the customer wants to pay. He or she does not have your best interests at heart.
On the other hand, the huge number of people buying the game for a penny might make you think a lot of people are horrible cheapskates. But 2D Boy put up a poll to figure out why people paid what they did. A lot of buyers had already bought the game on one platform and just wanted it for another. And, in this case, yeah, I can see paying a penny. When someone buys one of our games for the Mac, we give the Windows version for free (and vice versa).
So the only real moral of the story is that people like sales. Not a shock. And World of Goo is still worth buying at the regular price.
Tuesday, October 27, 2009
Penny Arcade Calls It.
It is not a mischaracterization to say that conversations with the hardcore PC community about software theft follow these tenets:
- There is no piracy.
- To the extent that piracy exists, which it doesn't, it's your fault.
- If you try to protect your game, we'll steal it as a matter of principle.It's like, who wouldn't want to bend over backward in their service?
I would also add: "Trying to protect your game never keeps anyone from stealing it no matter what ever."
I've harped on DRM a lot in this space, and I imagine I will continue to do so. There's a good reason for that. It is THE issue now for music and software and (as eBooks become more popular) publishing. Intellectual property gets easier to steal pretty much daily. Coincidentally, profits at game developers, music publishers, and (soon) book publishers decrease on a pretty much daily basis.
It's a process, and we have not seen where it will end. No matter what your views on copy protection are, this should make the topic of great interest to anyone who likes music, books, or video games.
Tuesday, October 20, 2009
I Hate Missing Gold Rushes
Friday, October 16, 2009
Reviews - The Beatles: Rock Band and Guitar Hero 5.
I've spent a lot of time lately with The Beatles: Rock Band and Guitar Hero 5. I am not proud of it, but it keeps me from playing with my children, so it's time well spent.
REVIEW OF THE BEATLES: ROCK BAND!
It's like a Rock Band game, but it's all Beatles songs. Therefore, it is awesome.
(That's pretty much it. But there is one interesting thing. Rock Band has totally changed the way I listened to music. Instead of hearing the song with all the instruments mushed together, I find I now often listen to individual tracks. I'll listen to the bass for a while, then the drums, and so on. It's a side-effect of listening to the songs and paying attention to individual notes, and it's pretty cool.
Thanks to the game, I find that my Beatles albums sound fresh and different. And, considering that I've heard these songs so many times they're part of my DNA, that alone makes the game worth my sixty bucks.)
REVIEW OF GUITAR HERO 5
I've always had the subtle feeling that Guitar Hero games hate me. Guitar Hero 5 is a huge step forward. It hates me, but only a little bit.
It has a million songs. Two of them I was desperate to have in a music game. (Smells Like Teen Spirit. Bullet With Butterfly Wings. Both awesome.) And 999,998 that make me go, "Whuh? Who?" 29 of the games 85 tracks are from the last three years, and none of them make me feel that there is any point in humanity producing more music from this point on.
The party modes are totally excellent. Anyone can play any instrument. The harsh tyranny of ever having the "Who's gonna' have to play bass?" conversation is gone forever. The campaign is really relaxed ... you can play each song on any instrument at any difficulty. The individual songs in the campaign mode each have a special challenge attached to them (hit all the notes in a certain section, play a bass song with only upstrums, etc), and these are surprisingly fun. Everything is much more polished.
Also, you can play as Kurt Cobain. My current basic line-up is my XBox Live avatar and three Kurt Cobains. This is just as awesome and appalling as it sounds. Especially when I play Jessie's Girl. Which is daily.
Also, the ability to play Cobain or Johnny Cash keeps you from having to look at the default musician models, which are just as unpleasant as ever.
But then, there is the hate. The guitar songs always seems to be a little bit unnecessarily complicated and overcharted, as if the designers wanted to make my hand hurt. The Guitar Hero people also haven't picked up Rock Band's knack of only picking songs that are fun on all instruments. Sure, having Sympathy For the Devil on your music game sounds awesome. Then you realize that the song is basically piano and conga drums. It's as awful to play as it sounds.
And sometimes, the hate is just mischievous. You know. Playful hate. For example, they boldly answered the call of the multitudes and put in a song by 70s rock sensation Peter Frampton. And, of course, the only reasonable option was to go to a live album and pick out a song FIFTEEN MINUTES LONG. Thinking about teenage boys going head to head online and randomly getting this song make's me giggle.
But, overall, it's fun. I've played it a lot, something I can't say for Guitar Hero: World Tour. Plus, buying Guitar Hero V early netted me a free copy of Guitar Hero: Van Halen, which I got in the mail last week. It's an awesome game ... If I place the disc on my new coffee table and then set my drink on it, it does an excellent job of keeping the moisture from damaging the wood.